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2007 Dungeon

Dungeon level crafted from custom modular parts. Blindingly fast performance was the ultimate goal with a secondary goal of matching render pipelines of the day. Four materials were used for the bulk world, Two materials for props, and two lightmaps for the entire world.

Dungeon

The dungeon shared two lightmaps represented here as (Green - lightmapA) and (Blue - lightmapB)

The dungeon shared two lightmaps represented here as (Green - lightmapA) and (Blue - lightmapB)

Wireframe showing the reuse of modular parts

Wireframe showing the reuse of modular parts

Modular set used in the assembly of the Dungeon along side the initial test-bed proof of concept

Modular set used in the assembly of the Dungeon along side the initial test-bed proof of concept

Alternate collisions were built per modular piece to quickly provide optimized collision data during assembly without the need to post process Alternate Collisions for each dungeon assembled.

Alternate collisions were built per modular piece to quickly provide optimized collision data during assembly without the need to post process Alternate Collisions for each dungeon assembled.

Alternate Collisions on the left side, Visible Geometry on the right, both overlaid in the center.

Alternate Collisions on the left side, Visible Geometry on the right, both overlaid in the center.

First time walking the character around inside

First time walking the character around inside

Everyone loves a good spiral stairwell

Everyone loves a good spiral stairwell

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Early development shots before the floor changed

Wall Sconce

Wall Sconce

Multiplayer Testing

Multiplayer Testing

Bones

Bones

Working on mood and lighting

Working on mood and lighting

Working on mood and lighting

Working on mood and lighting

Working on mood and lighting

Working on mood and lighting