Immersed - Standalone VR - Blendmask shader for painting out tiling
Black/background - Concrete wall
Red Channel - Light vines growing from the bottom
Blue Channel - Light vines hanging from the top
Green Channel - Light solid fill of leaves and vines
Alpha Channel - Thick solid fill of leaves and vines
All leaves were modeled, positioned with scatter tools, and hand adjusted to remove overlap. The modeled leaves were baked to tiled textures with the use of 3Ds Max and Substance. I then built a setup for painting the mask within Substance with real time results but at a lower resolution. The final result is shown in Unity.