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Vegetation Mask Wall

Immersed - Standalone VR - Blendmask shader for painting out tiling

Black/background - Concrete wall
Red Channel - Light vines growing from the bottom
Blue Channel - Light vines hanging from the top
Green Channel - Light solid fill of leaves and vines
Alpha Channel - Thick solid fill of leaves and vines

All leaves were modeled, positioned with scatter tools, and hand adjusted to remove overlap. The modeled leaves were baked to tiled textures with the use of 3Ds Max and Substance. I then built a setup for painting the mask within Substance with real time results but at a lower resolution. The final result is shown in Unity.

Red_Channel

Red_Channel

Green_Channel

Green_Channel

Blue_Channel

Blue_Channel

Alpha_Channel

Alpha_Channel

3D for baking

3D for baking

3D wireframe

3D wireframe

Close wireframe

Close wireframe

3D fill

3D fill

3D wireframe Fill

3D wireframe Fill

Blank Wall - Black

Blank Wall - Black

Light growth from bottom - Red Channel

Light growth from bottom - Red Channel

Light Growth Fill - Blue Channel

Light Growth Fill - Blue Channel

Heavy Growth Fill - Alpha Channel

Heavy Growth Fill - Alpha Channel

Shader Setup

Shader Setup