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VRChat Avatar - Scratch Build

The contract is for three avatars that will exist within VRChat. The first and most involved being the NSFW version. Once completed, clothing will be created resulting in additional Casual and Professional avatars. The look requested would be a ballance beteen the current look of the VRChat avatars with an added level of realism (exaggerated eye proportions and a doll like roundness of features)
What follows are stages in the creation of a 1 to 1 mirror Avatar for VRChat. This is not a kitbash from any other art source than my own. This is a pure scratch build to exactly match the proportions of the client for full body tracking.
The client also requested full face tracking with over a hundred blendshapes extracted from a fully skinned facial rigg.
Many of these images were relayed to the customer for stages of approval. It has been nice to have on hand to share with others. I will add updates, in spurts, as the project progresses.

Current state as of 11/15/2024 (errors around neck to be fixed in the next pass)
Skin tone, body tracking and face tracking are in final testing phases

Current state as of 11/15/2024 (errors around neck to be fixed in the next pass)
Skin tone, body tracking and face tracking are in final testing phases

Visemes and Universal Expressions for face tracking

All of the blendshapes created for face tracking

All of the blendshapes created for face tracking

Dark makeup pass 2.
Final uses this makeup at 50% value

Dark makeup pass 2.
Final uses this makeup at 50% value

Dark Makeup Pass 1

Dark Makeup Pass 1

No makeup

No makeup

Makeup Pass 1 and Eye examination

The Low Polygon for the eyes dip inward (used in sculpting and modeling to alter light similar to the iris)
Double ring of edges within the iris to contract and dilate the eyes.

The Low Polygon for the eyes dip inward (used in sculpting and modeling to alter light similar to the iris)
Double ring of edges within the iris to contract and dilate the eyes.

The Low Polygon for the eyes dip inward (used in sculpting and modeling to alter light similar to the iris)
This combined with Substance and baking the bulged out high polygon version create a believable illusion that feels real enough, at this fidelity.

2nd pass at the Rigg/Skin included twist bones for upper and lower, legs and arms. 3 twist per bone.

1st Pass of the Rigg/Skin without twist bones

Shots of the hands for approval

Shots of the hands for approval

Shots of the hands for approval

Shots of the hands for approval

Shots of the hands for approval

Shots of the hands for approval

High Polygon Teeth

High Polygon Teeth

High Polygon Teeth Wireframe

High Polygon Teeth Wireframe

High Polygon Teeth Wireframe

High Polygon Teeth Wireframe

High Polygon Teeth

High Polygon Teeth

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Substance Baked
PC Version Teeth - Top
Quest Version Teeth - Bottom

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

Smooth and porous skin blended using Substance

LODs before I found that VRChat does not support them.
The Highest for PCVR
LOD1 for Standalone VR

LODs before I found that VRChat does not support them.
The Highest for PCVR
LOD1 for Standalone VR

Full UV Layout.  The only portion not within these UVs are the Eyebrows.
The eyebrows use alpha (you know)

Full UV Layout. The only portion not within these UVs are the Eyebrows.
The eyebrows use alpha (you know)