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Merlin Focus - Roblox - Little Buddeez

Not long ago, I was approached by a friend I have made since moving to St. Louis. He was in need of some Funko Pop styled characters to use in Roblox Studio. He also requested the character be rigged and animations created. Knowing Roblox contained a full library of animations, I proposed we use the skeletal assembly from Roblox Avatar type S15, unlocking the full animation set. Luckily the Roblox documentation was decent and the template files got me the hierarchy, scale, naming convention, and bone orientations.
The target triangle count was 1,500 - 2,000. His end triangle count was 1,510. Substance Painter was used heavily to achieve the triangle goal. I used a 16,500 polygon mesh to bake in details, particularly the hands and deeper clothing wrinkles. Using material IDs, The majority of the work in Substance was paint by number (Mask with color selection)