A Template Ball was created to establish the UVs and Crack, Damage, Health Indication and Final Death Mechanics. 45 Total ball designs were created atop the template.
Cracks mapped to final physics based end destruction
Mask Alpha Layer
Used for both the gradual exposure of the cracks across the balls, reflecting overall health. Masking in upper left for color customization on the weaponry.
Color Map
The ball UVs tile left to right and take up the majority of the area. All weaponry is UVed to the swatch area in the upper left (Gradients, Plastics, Metals) with degrees of color customization.
Sun Ball
Substance Source - Triplanar Mapped
Substance Source - Triplanar Mapped
tinkered with the colors and seed
Substance Source - Sphere Mapped
Substance Source - Triplanar Mapped
Aged and beaten PokEBall
High to Low bake in Substance Painter
Buggy Ball - Hand Drawn with spline assist
Other fun Substances that worked well with slight tweaking and mapping
Other fun Substances that worked well with slight tweaking and mapping
Other fun Substances that worked well with slight tweaking and mapping