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Prometheus Games - Ball Busters - Balls

A Template Ball was created to establish the UVs and Crack, Damage, Health Indication and Final Death Mechanics. 45 Total ball designs were created atop the template.

Cracks mapped to final physics based end destruction

Cracks mapped to final physics based end destruction

Mask Alpha Layer
Used for both the gradual exposure of the cracks across the balls, reflecting overall health.  Masking in upper left for color customization on the weaponry.

Mask Alpha Layer
Used for both the gradual exposure of the cracks across the balls, reflecting overall health. Masking in upper left for color customization on the weaponry.

Color Map
The ball UVs tile left to right and take up the majority of the area.  All weaponry is UVed to the swatch area in the upper left (Gradients, Plastics, Metals) with degrees of color customization.

Color Map
The ball UVs tile left to right and take up the majority of the area. All weaponry is UVed to the swatch area in the upper left (Gradients, Plastics, Metals) with degrees of color customization.

Sun Ball

Sun Ball

Substance Source - Triplanar Mapped

Substance Source - Triplanar Mapped

Substance Source - Triplanar Mapped
tinkered with the colors and seed

Substance Source - Triplanar Mapped
tinkered with the colors and seed

Substance Source - Sphere Mapped

Substance Source - Sphere Mapped

Substance Source - Triplanar Mapped

Substance Source - Triplanar Mapped

Aged and beaten PokEBall
High to Low bake in Substance Painter

Aged and beaten PokEBall
High to Low bake in Substance Painter

Buggy Ball - Hand Drawn with spline assist

Buggy Ball - Hand Drawn with spline assist

Other fun Substances that worked well with slight tweaking and mapping

Other fun Substances that worked well with slight tweaking and mapping

Other fun Substances that worked well with slight tweaking and mapping

Other fun Substances that worked well with slight tweaking and mapping

Other fun Substances that worked well with slight tweaking and mapping

Other fun Substances that worked well with slight tweaking and mapping

Hit Indicators

Hit Indicators