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World Designer Art Test - 42.5 hours

Art Test for a World Designer Role

6 hours spent integrating the various asset packs to Unity URP

42.5 hours were spent
Tuning Substance Materials for Terrain Textures
Sculpting and painting terrain blending
Building and Lighting scene
Animating Camera

Map

Map

Asset Packs

Asset Packs

Terrain Layers
Generated from Substance Materials and tuned to fit the bold coloration of the core game
Many of the layers are combinations of one another, allowing for unique edge blending that nearly eliminates all negative tiling effects

Terrain Layers
Generated from Substance Materials and tuned to fit the bold coloration of the core game
Many of the layers are combinations of one another, allowing for unique edge blending that nearly eliminates all negative tiling effects

Expanded View
Full Graveyard

Expanded View
Full Graveyard

Expanded View
Highlight of Graveyard Entry

Expanded View
Highlight of Graveyard Entry

Expanded View
Low status graves and tombs
Invaded by a band of grave robbers.  All was going according to plan till one of the crew excavated the wrong grave
All the caskets are accounted for

Expanded View
Low status graves and tombs
Invaded by a band of grave robbers. All was going according to plan till one of the crew excavated the wrong grave
All the caskets are accounted for

Expanded View
Large battle area to support larger monsters or monsters that quickly traverse the space and need room to execute hit and run attacks
The wrong grave

Expanded View
Large battle area to support larger monsters or monsters that quickly traverse the space and need room to execute hit and run attacks
The wrong grave

Expanded View
High Status graves and tombs

Expanded View
High Status graves and tombs

Expanded View
High Status graves and tombs

Expanded View
High Status graves and tombs