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WIP terrain screenshots

WIP terrain screenshots. Random times and experiments, not all made it into production.
Work completed with the use of Substance Alchemist, Substance Designer and additional Substance Source content.
Several materials and substances created with the use of meshes from 3Ds Max and ZBrush
Many surfaces made possible by the magnificent Substance Designer work of Daniel Peres.
The system used RGB for color and A for Height
Additional Images were stored to library in both PBR and Normal/Specular workflows
Each Surface was generated with 4 variation for multiblend tiling reduction